~~NOTOC~~ ===== Litteratur ===== ^ Titel ^ Author ^ ISBN ^ | {{:images:designing_games.jpg?200 |}}Designing Games: A Guide to Engineering Experiences (klassesæt) | Tynan Sylvester | ‎ 978-1449337933 | | {{:images:igpd.jpeg?200 |}}Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition) (klassesæt)| Jeremy Gibson Bond | 978-0134659862 | | {{:images:cover_howgames.jpg?200 |}} How Games Move Us (single copy)| Katherine Isbister | 9780262333238 | | {{:images:cover_storytelling.jpg?200 |}} Video Game Storytelling (single copy) | Evan Skolnick | ‎ 978-0385345828 | | {{:images:cover_workbook.jpg?200 |}} The Game Designers Workbook (single copy)| Bobby Lockhart, Eric Lang | ‎ 978-1394273935 | | {{:images:atheoryoffun.jpeg?200 |}}A Theory of Fun for Game Design (single copy)| Raph Koster | 978-1449363215 | | {{:images:create_computer_games.jpeg?200 |}}Create Computer Games | Patrick McCabe | 978-1119404187 | | {{:images:theartofgamedesign.jpg?200 |}}The Art Of Game Design (single copy)| Jess Schell | 978-1138632059 | | {{:images:gamedesignworkshop.jpg?200 |}}Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition | Tracy Fullerton | 978-1138098770 | | {{:images:gamedesign_dansk.jpg?200 |}}Game Design - En Introduktion | Lasse Juel Larsen | 9788729007098 | | {{:images:blood_sweat_pixels_.jpg?200 |}}Blood Sweat And Pixels (single copy)| Jason Schreier | ‎ 978-0062651235 | | {{:images:cover_press_reset.jpg?200 |}} Press Reset (single copy)| Jason Schreier | xxxxxxxxxx | Latex bibliography: [[ddu:latex_bibliography|Bibliography]] ==== Artikler ==== * {{docs:ws04-04-001.pdf|"MDA: A Formal Approach to Game Design and Game Research"}} - Robin Hunicke, Marc LeBlanc, Robert Zubek * {{ :docs:vgasart.pdf |"Video Games As Art}} ==== Ønskelisten ==== * Games Agency As Art * Video Games as Art - A Communication-Oriented Perspective on the Relationship between Gaming and the Art