tilgå Timer i kode ved GetNode
Timer delayTimer = GetNode<Timer>("Timer");
(brug ved signal)
public partial class Enemy : CharacterBody2D { public Timer delayTimer; public override void _Ready() { delayTimer = new Timer(); delayTimer.WaitTime = 3.0f; delayTimer.OneShot = false; delayTimer.Timeout += _Attack; AddChild(delayTimer); delayTimer.Start(); } public void _Attack(){ GD.Print("...Attacking .. Wush !!!"); } }