Litteratur

Titel Author ISBN
Designing Games: A Guide to Engineering Experiences (klassesæt) Tynan Sylvester ‎ 978-1449337933
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition) (klassesæt) Jeremy Gibson Bond 978-0134659862
How Games Move Us (single copy) Katherine Isbister 9780262333238
Video Game Storytelling (single copy) Evan Skolnick ‎ 978-0385345828
The Game Designers Workbook (single copy) Bobby Lockhart, Eric Lang ‎ 978-1394273935
A Theory of Fun for Game Design (single copy) Raph Koster 978-1449363215
Create Computer Games Patrick McCabe 978-1119404187
The Art Of Game Design (single copy) Jess Schell 978-1138632059
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition Tracy Fullerton 978-1138098770
Game Design - En Introduktion Lasse Juel Larsen 9788729007098
Blood Sweat And Pixels (single copy) Jason Schreier ‎ 978-0062651235
Press Reset (single copy) Jason Schreier xxxxxxxxxx

Latex bibliography: Bibliography

Artikler

Ønskelisten