| Titel | Author | ISBN |
Designing Games: A Guide to Engineering Experiences (klassesæt) | Tynan Sylvester | 978-1449337933 |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition) (klassesæt) | Jeremy Gibson Bond | 978-0134659862 |
How Games Move Us (single copy) | Katherine Isbister | 9780262333238 |
Video Game Storytelling (single copy) | Evan Skolnick | 978-0385345828 |
The Game Designers Workbook (single copy) | Bobby Lockhart, Eric Lang | 978-1394273935 |
A Theory of Fun for Game Design (single copy) | Raph Koster | 978-1449363215 |
Create Computer Games | Patrick McCabe | 978-1119404187 |
The Art Of Game Design (single copy) | Jess Schell | 978-1138632059 |
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition | Tracy Fullerton | 978-1138098770 |
Game Design - En Introduktion | Lasse Juel Larsen | 9788729007098 |
Blood Sweat And Pixels (single copy) | Jason Schreier | 978-0062651235 |
Press Reset (single copy) | Jason Schreier | xxxxxxxxxx |